Simulation
computer animation - work in progress

The mask has often been suggested as metaphor for the different personas people wear. In this universe i've constructed, the mask becomes a face because of the absence of a head underneath, a suggestion that the masks we wear are, ultimately, our identity. Or at least, a convincing simulation of our identity, in which case, what's the difference? The animation exposes simulated interaction, of the surfaces and disguises we expose in our various relationships. The figures are purposely animated in a pattern that seems chaotic from a close, low perspective, but seems orchestrated when seen from a higher view. We don't always see the patterns of interaction in our daily lives, and these figures are unable to see the anything but the identical reflections of their own mask in the faces of others.



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